![]() OlliOlli2 will have you diving into a world of white-knuckle zen and focus. "Stay upright, land that trick!" your mind will scream at you as you glide across a rail with giant robots in the background. OlliOlli2 touts a system featuring over 540 tricks, but I'm positive I only used a fraction of that during my hurried attempts. So, you'll play at top-speed, throwing out tricks and manuals one after the other, hoping you don't mistime a landing or faceplant into an obstacle. Sure you can slow down, but that means you might stop, which ends your run. The game moves quick, throwing rails, concrete, and other obstacles at you at high speed. "One more run," you'll think to yourself, "I can get it right this time." When you're on-point in OlliOlli2 you exist in that world where success is so close, yet still out of your reach. Attempt, get so close to that magical high, failure, reset. Since chaining tricks together is necessarily to succeed far into the game, you'll spend a lot of time resetting when you whiff a landing or don't perform a manual in time. There is another button you'll use frequently in OlliOlli2. OlliOllie 2 demands a great deal of time and effort from you, but if you put in these howrs OlliOlli2 prizes being able to pull off an amazing combination of tricks from the beginning to the end of a level. Finish poorly and your beautiful line of tricks was all for naught. Finish well, and you get a ton of points. When you finally finish the trick, those points are transferred to your overall score. As you do multiple tricks in succession, your multiplier and score goes higher. You can chain tricks together, either by doing a trick from a rail grind or by doing a manual (landing by pressing A and forward or back on the analog stick). Press too early or too late and your score will be docked. Press A close to the ground and you'll gain the full score for your trick. Release the stick and you'll jump, doing a trick determined by the direction you held on the analog stick. Holding the analog stick in any direction primes you for a jump. The controls in OlliOlli2 are pretty simple. ![]() OlliOlli2 demands a great deal of time and effort from u Each world throws a few different visual ideas at you, but OlliOlli 2 plays the same from beginning to end. In the background of these first few levels, you'll see glimpses of the rest of the worlds: Curse of the Aztec, the Western-themed Gunmetal Creek, the horrific Carnival of the Dead, and the futuristic Titan Sky. The first world is Olliwood, a star-studded land of rails to grind, trash and recycling bins to avoid, and movie premiers to attend. The game features 50 levels evenly split between Amateur and Pro categories, across five different worlds. OlliOlli2 leans towards my personal tastes. I remember playing Tony Hawk Pro Skater 2 back in the day, but I never dived too deeply into the series beyond that. That extends to skateboarding games with a realistic bent I'm the guy the developers are aiming for when they let you trick on the moon or as Spider-Man. Skateboarding has never really been my thing. I never played the first OlliOlli, so I went into the sequel blind. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. Also available onPlayStation 4, PlayStation Vita.Excellent level design and some fiendishly clever, and deceptively instructive, challenges.Ĭons: The learning curve isn’t quite as steep as it used to be, but it’s extremely long and the game can still often be frustratingly difficult. Pros: A great trick system enhanced by the inclusion of manuals and near perfect controls. In Short: Another inspired mix of skateboarding and 2D platforming that manages to combine a surprising level of realism with some wonderfully impossible level design. OlliOlli2 is currently free to PS Plus subscribers, so if that includes you there’s currently no reason at all not to play what is one of the best action games of the year so far. A splitscreen multiplayer mode called Combo Rush is planned for the future, and given both the difficulty and addictiveness of the game we’re sure plenty of people will still be playing the base game by by the time it comes out.
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