![]() It is also notable for its incredibly poor heat management, which is the cost it pays for such amazing damage output. The Stalker 3F mounts a ridiculous amount of weaponry - even for an assault 'Mech.Still, not many can survive a few full salvos so resistance wont stay up for long. heat can be an issue after a few full salvos though, so putting it in water is best. A single salvo can cripple and knockdown almost any target, even multiple targets can be severely hurt by a single attack. Armor should be focused at the front only, and its ideal to hide it behind cover so nothing can shoot it back. armor is very low, but if using bulwark, it can be sufficient. A strong build is a dedicated LRM boat with 4 LRM20 as well as AT LEAST 6 tons of ammo.The last Energy Hardpoint can be a Medium Laser or a 6th Large Laser, depending on preference. It can comfortably mount 5 x Large Lasers, with plenty of tonnage remaining for Jump Jets, Heat Sinks, and Armor. The Stalker's 6 Energy Hardpoints allow it to become a decent Laser Sniper.The rest of the available tonnage is devoted to Heat Sinks. In a pinch, the Stalker can be configured to be a brawler - 4 x SRM6 w/ 3-4 tons of ammunition + 4 Medium Lasers, full frontal armor and full Jump Jets.Missile TTS is most efficient on this Mech' because of the 4 Missile Hard points. Personally I add Jump Jets because its extremely slow and focus more on heat management than armor but this Mech' can fill multiple niche roles alongside the aforementioned LRM gunboat, like making it a Quad SRM gunboat and adding lots of armor. A good alternative build which handles heat fairly well, gives up only a little damage and armor is 2 LRM 15, 2 SRM 4, and 4 medium Lasers.8 tons of ammo is generally sufficient, and its rear line nature makes it easy to skimp on armor for additional heat sinks if you are concerned with overheating during sustained fire. ![]() The most obvious configuration is to completely remove its armaments for Quad LRM-15s.Less versatile than the later-built 100-ton Atlas, the King Crab is ideally suited to close fighting, with armor nearly as heavy as a light 'Mech and enough firepower to destroy a medium 'Mech in one salvo. With a massive array of weapons, the Stalker can threaten enemies at any range. Weighing 100 tons, the King Crab was the largest 'Mech ever designed at its introduction in 2741. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole. Stalker STK-3F is a Assault-class 'Mech in Battletech. The King Crab was one of the toughest mechs in BattleTech when it launched.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |